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PSB: How many Perks will be in the game, and what will they be? Anything new? You’ll be able to use up to two attachments with each primary weapon, and one attachment with secondary weapons. In multiplayer, you’ll unlock these attachments by leveling up your weapons. New additions also appear like improved grip, which improves hip fire accuracy, and adjustable stock, which gives full movement speed while using Aim Down the Sight. RH: Weapons retain many of the attachments from previous games, with fan favorites such as suppressors, extended mags,underaction grenade launchers, and different optics. PSB: Here’s a question fans have been wondering about: How deep will the weapon modding system be? Nukehouse is a tighter level overall but tries to capture the unique look and feel of the original. RH: Yeah, Nuketown is obviously a fan favorite so we wanted to really do an homage to that map. Nukehouse clearly seems inspired by the fan-favorite map Nuketown. PSB: Tell us about these new maps you’ve revealed, Nukehouse and Range. So we invested a lot of time in trying to capture that same feeling in Declassified. You don’t notice it all the time while you’re playing, but when you drill down, Call of Duty has an insane number of animations for each enemy and every little transition and move feels really accurate and intelligent. The second thing probably were animations. We got a lot of great insight and advice from the franchise veterans on this, but also adapted things for the specific controls on the PS Vita. The feel of the controls and weapons is a top priority, because that’s a lot of what makes Call of Duty work so well on other platforms. PSB: What do you consider to be the most crucial elements to nail when adapting Call of Duty to PS Vita? Also we implemented an entirely new animation blending system that allows us to capture a lot of nuanced animation that Call of Duty players are accustomed to.
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I think the most noticeable thing is a significant visual upgrade a richer color palette, more detailed models, and better lighting overall. Robert Huebner, Studio Head, Nihilistic: Gamescom seems so long ago. PlayStation.Blog: How is the game progressing since we last saw it at Gamescom?
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We caught up with Robert Huebner, the developer’s studio head, for the latest intel drop.
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Two months later, Activision and developer Nihilistic are shedding new details on this fall’s PS Vita punisher. Though the game was early in production, our experience was promising and pointed to a faithful translation of Call of Duty’s signature multiplayer combat to PS Vita’s 5″ OLED screen and dual analog sticks. Back in August, Jeff and I got a few minutes of hands-on time with Call of Duty: Black Ops Declassified, the upcoming PS Vita entry in the battle-tested military combat series.
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